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Commit 8bf583ea authored by Thomas Witkowski's avatar Thomas Witkowski
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* Added first test

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dimension of world: 1
vecelliptMesh->macro file name: ./macro/macro.stand.1d
vecelliptMesh->global refinements: 1
vecellipt->mesh: vecelliptMesh
vecellipt->dim: 1
vecellipt->refinement set[0]: 0
vecellipt->refinement set[1]: 1
vecellipt->components: 2
vecellipt->polynomial degree[0]: 1
vecellipt->polynomial degree[1]: 1
vecellipt->solver: bicgstab
vecellipt->solver->max iteration: 10000
vecellipt->solver->restart: 10 % only used for GMRES
vecellipt->solver->tolerance: 1.e-6
vecellipt->solver->info: 2
vecellipt->solver->left precon: no
vecellipt->solver->right precon: no
vecellipt->estimator[0]: residual
vecellipt->estimator[0]->error norm: 1 % 1: H1_NORM, 2: L2_NORM
vecellipt->estimator[0]->C0: 0.1 % constant of element residual
vecellipt->estimator[0]->C1: 0.1 % constant of jump residual
vecellipt->estimator[0]->C2: 0.0 % constant of coarsening estimate
vecellipt->marker[0]->strategy: 3 % 0: no adaption 1: GR 2: MS 3: ES 4:GERS
vecellipt->marker[0]->MSGamma: 0.5
vecellipt->estimator[1]: residual
vecellipt->estimator[1]->error norm: 1 % 1: H1_NORM, 2: L2_NORM
vecellipt->estimator[1]->C0: 0.1 % constant of element residual
vecellipt->estimator[1]->C1: 0.1 % constant of jump residual
vecellipt->estimator[1]->C2: 0.0 % constant of coarsening estimate
vecellipt->marker[1]->strategy: 3 % 0: no adaption 1: GR 2: MS 3: ES 4:GERS
vecellipt->marker[1]->MSGamma: 0.5
vecellipt->adapt[0]->coarsen allowed: 1
vecellipt->adapt[1]->coarsen allowed: 1
vecellipt->adapt[0]->tolerance: 1e-6
vecellipt->adapt[1]->tolerance: 1
vecellipt->adapt->max iteration: 3
vecellipt->adapt->refine bisections: 2
vecellipt->output[0]->filename: bieq0
vecellipt->output[0]->ParaView format: 1
vecellipt->output[1]->filename: bieq1
vecellipt->output[1]->ParaView format: 1
WAIT: 0
DIM: 1
DIM_OF_WORLD: 1
number of elements: 1
number of vertices: 2
element vertices:
0 1
element boundaries:
1 1
vertex coordinates:
0.0
1.0
#include "AMDiS.h"
using namespace std;
using namespace AMDiS;
// ===========================================================================
// ===== main program ========================================================
// ===========================================================================
int main(int argc, char* argv[])
{
FUNCNAME("main");
// ===== init parameters =====
Parameters::init(false, "./init/compute_displacement.1d");
// ===== create and init the scalar problem =====
ProblemVec vecellipt("vecellipt");
vecellipt.initialize(INIT_ALL);
// Works only with global refinement = 1 and one macro element, i.e., two
// leave elements in the starting mesh.
TEST_EXIT(vecellipt.getMesh(0)->getNumberOfLeaves() == 2)("Wrong macro mesh\n!");
TEST_EXIT(vecellipt.getMesh(1)->getNumberOfLeaves() == 2)("Wrong macro mesh\n!");
// Construct the following mesh (shown as a hierachy tree, a is the macro
// element, and b and c construct the starting mesh):
//
// a
// / \
// b c
// / \
// / \
// d e
// / \ / \
// f g h i
// / \ / \
// j k l m
// / \ / \
// n o p q
// / \
// r s
//
// The nodes {j, n, o, g, h, p, r, s, m , c} are the leave elements of the
// resulting mesh.
Mesh *mesh = vecellipt.getMesh(0);
Element *el = mesh->getMacroElement(0)->getElement();
el->getChild(0)->setMark(1);
vecellipt.getRefinementManager(0)->refineMesh(mesh);
el->getChild(0)->getChild(0)->setMark(1);
el->getChild(0)->getChild(1)->setMark(1);
vecellipt.getRefinementManager(0)->refineMesh(mesh);
el->getChild(0)->getChild(0)->getChild(0)->setMark(1);
el->getChild(0)->getChild(1)->getChild(1)->setMark(1);
vecellipt.getRefinementManager(0)->refineMesh(mesh);
el->getChild(0)->getChild(0)->getChild(0)->getChild(1)->setMark(1);
el->getChild(0)->getChild(1)->getChild(1)->getChild(0)->setMark(1);
vecellipt.getRefinementManager(0)->refineMesh(mesh);
el->getChild(0)->getChild(1)->getChild(1)->getChild(0)->getChild(1)->setMark(1);
vecellipt.getRefinementManager(0)->refineMesh(mesh);
TEST_EXIT(mesh->getNumberOfLeaves() == 10)("Wrong number of leaves!\n");
// Create an array with the expected results of dual traverse. In i-th
// step we check the level of the large element (tmp[0]), the level of
// the small element (tmp[1]) and the displacement (tmp[2]).
std::vector<std::vector<int> > correctResults(0);
std::vector<int> tmp(3);
tmp[0] = 1; tmp[1] = 4; tmp[2] = 0;
correctResults.push_back(tmp);
tmp[0] = 1; tmp[1] = 5; tmp[2] = 2;
correctResults.push_back(tmp);
tmp[0] = 1; tmp[1] = 5; tmp[2] = 3;
correctResults.push_back(tmp);
tmp[0] = 1; tmp[1] = 3; tmp[2] = 1;
correctResults.push_back(tmp);
tmp[0] = 1; tmp[1] = 3; tmp[2] = 2;
correctResults.push_back(tmp);
tmp[0] = 1; tmp[1] = 5; tmp[2] = 12;
correctResults.push_back(tmp);
tmp[0] = 1; tmp[1] = 6; tmp[2] = 26;
correctResults.push_back(tmp);
tmp[0] = 1; tmp[1] = 6; tmp[2] = 27;
correctResults.push_back(tmp);
tmp[0] = 1; tmp[1] = 4; tmp[2] = 7;
correctResults.push_back(tmp);
tmp[0] = 1; tmp[1] = 1; tmp[2] = 0;
correctResults.push_back(tmp);
// Create everything for the dual traverse, start the dual traverse and
// compare the result with the expected ones.
DualTraverse dualTraverse;
ElInfo *rowElInfo, *colElInfo;
ElInfo *largeElInfo, *smallElInfo;
Flag flag = Mesh::CALL_LEAF_EL | Mesh::FILL_COORDS | Mesh::FILL_DET |
Mesh::FILL_GRD_LAMBDA | Mesh::FILL_NEIGH;
int i = 0;
bool cont = dualTraverse.traverseFirst(vecellipt.getMesh(0),
vecellipt.getMesh(1),
-1, -1,
flag, flag,
&rowElInfo, &colElInfo,
&smallElInfo, &largeElInfo);
while (cont) {
TEST_EXIT(correctResults[i][0] == largeElInfo->getLevel())
("Wrong level of large element!\n");
TEST_EXIT(correctResults[i][1] == smallElInfo->getLevel())
("Wrong level of small element!\n");
TEST_EXIT(correctResults[i][2] == smallElInfo->getDisplacement())
("Wrong displacement of small element!\n");
i++;
cont = dualTraverse.traverseNext(&rowElInfo, &colElInfo,
&smallElInfo, &largeElInfo);
}
return 0;
}
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