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Commit 922c4bbb authored by Oliver Sander's avatar Oliver Sander
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[cleanup] Use LocalFiniteElement.size() instead of LocalFiniteElement.localBasis().size()

parent f65f8b68
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......@@ -56,8 +56,8 @@ energy(const Entity& element,
field_type energy = 0;
// store gradients of shape functions and base functions
std::vector<Dune::FieldMatrix<DT,1,gridDim> > referenceGradients(localFiniteElement.localBasis().size());
std::vector<Dune::FieldVector<DT,gridDim> > gradients(localFiniteElement.localBasis().size());
std::vector<Dune::FieldMatrix<DT,1,gridDim> > referenceGradients(localFiniteElement.size());
std::vector<Dune::FieldVector<DT,gridDim> > gradients(localFiniteElement.size());
int quadOrder = (element.type().isSimplex()) ? localFiniteElement.localBasis().order()
: localFiniteElement.localBasis().order() * gridDim;
......
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