Skip to content
Snippets Groups Projects
Commit d8765a0e authored by Oliver Sander's avatar Oliver Sander Committed by sander
Browse files

Remove more old instrumentation code

[[Imported from SVN: r10022]]
parent 0e4f5f1f
No related branches found
No related tags found
No related merge requests found
...@@ -51,18 +51,6 @@ const int blocksize = TargetSpace::TangentVector::dimension; ...@@ -51,18 +51,6 @@ const int blocksize = TargetSpace::TangentVector::dimension;
using namespace Dune; using namespace Dune;
BlockVector<TargetSpace::CoordinateType>
computeEmbeddedDifference(const std::vector<TargetSpace>& a, const std::vector<TargetSpace>& b)
{
assert(a.size() == b.size());
BlockVector<TargetSpace::CoordinateType> difference(a.size());
for (size_t i=0; i<a.size(); i++)
difference[i] = a[i].globalCoordinates() - b[i].globalCoordinates();
return difference;
}
int main (int argc, char *argv[]) try int main (int argc, char *argv[]) try
{ {
...@@ -102,7 +90,6 @@ int main (int argc, char *argv[]) try ...@@ -102,7 +90,6 @@ int main (int argc, char *argv[]) try
const int baseIterations = parameterSet.get<int>("baseIt"); const int baseIterations = parameterSet.get<int>("baseIt");
const double mgTolerance = parameterSet.get<double>("mgTolerance"); const double mgTolerance = parameterSet.get<double>("mgTolerance");
const double baseTolerance = parameterSet.get<double>("baseTolerance"); const double baseTolerance = parameterSet.get<double>("baseTolerance");
const bool instrumented = parameterSet.get<bool>("instrumented");
std::string resultPath = parameterSet.get("resultPath", ""); std::string resultPath = parameterSet.get("resultPath", "");
// /////////////////////////////////////// // ///////////////////////////////////////
...@@ -209,7 +196,7 @@ int main (int argc, char *argv[]) try ...@@ -209,7 +196,7 @@ int main (int argc, char *argv[]) try
mu, nu1, nu2, mu, nu1, nu2,
baseIterations, baseIterations,
baseTolerance, baseTolerance,
instrumented); false); // instrumented
// ///////////////////////////////////////////////////// // /////////////////////////////////////////////////////
// Solve! // Solve!
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment