Skip to content
Snippets Groups Projects
  1. Mar 19, 2014
  2. Sep 03, 2013
  3. Feb 14, 2013
  4. Nov 12, 2011
  5. Oct 25, 2011
  6. Oct 21, 2011
  7. Oct 13, 2011
    • Oliver Sander's avatar
      Add a very crude implementation of a 3x3 skew-symmetric matrix. · 19ff44ef
      Oliver Sander authored
      And use it to implement the Rotation<3> class.  This makes the
      Rotation implementation easier to understand.  Previously we
      have used a FieldVector<3> when a skew matrix was meant.
      This leads to confusion now that we also use quaternions as
      tangent vectors of SO(3).  In local coordinates, these also
      have 3 entries.  Adding the new skew matrix class makes it
      clearer what kind of mathematical object is meant.
      
      [[Imported from SVN: r7897]]
      19ff44ef
  8. Aug 19, 2011
  9. Aug 11, 2011
  10. Jun 13, 2011
  11. Jun 10, 2011
  12. Jun 06, 2011
  13. May 30, 2011
  14. Jan 14, 2011
  15. Jan 10, 2011
  16. Jan 09, 2011
  17. Oct 07, 2010
  18. Apr 22, 2010
  19. Apr 19, 2009
  20. Apr 18, 2009
  21. Apr 17, 2009
  22. Apr 16, 2009
  23. Feb 02, 2009
  24. Aug 23, 2006
  25. Feb 28, 2006
Loading