- Nov 06, 2012
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Oliver Sander authored
[[Imported from SVN: r8972]]
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- Feb 08, 2012
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Oliver Sander authored
with respect to the quaternion coordinates. Or, in other words, the second derivative of the map from quaternions to orthogonal matrices. [[Imported from SVN: r8407]]
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- Jan 12, 2012
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Oliver Sander authored
New implementation properly handles the two sheets. Now the TargetSpace test passes again. Yay! [[Imported from SVN: r8375]]
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Oliver Sander authored
The new implementation should take proper care of the two-sheet structure. I am writing 'should' here: it still fails the test sometimes, but then the result appears to be close enough to think rounding errors are responsible. [[Imported from SVN: r8373]]
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Oliver Sander authored
The new implementation properly handles the double-sheet structure [[Imported from SVN: r8372]]
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Oliver Sander authored
don't keep a private implementation of derivativeOfArcCosSquared -- use the one from UnitVector instead [[Imported from SVN: r8371]]
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Oliver Sander authored
Properly taking into account the two-sheet covering structure [[Imported from SVN: r8370]]
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Oliver Sander authored
[[Imported from SVN: r8368]]
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Oliver Sander authored
Now it properly handles the situation that p and q may be on different sheets of the double cover. [[Imported from SVN: r8367]]
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- Jan 11, 2012
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Oliver Sander authored
[[Imported from SVN: r8366]]
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- Jan 04, 2012
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Oliver Sander authored
This is safer, because calling the constructor implicitly can lead to unwanted quaternion normalization. (happened to me...) [[Imported from SVN: r8344]]
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Oliver Sander authored
Even though multiplication of Rotations is the same thing as multiplication of Quaternions, in the first case the output is a Rotation class, and in the second on a Quaternion class. [[Imported from SVN: r8343]]
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Oliver Sander authored
[[Imported from SVN: r8342]]
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- Jan 01, 2012
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Oliver Sander authored
[[Imported from SVN: r8333]]
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Oliver Sander authored
[[Imported from SVN: r8329]]
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- Nov 16, 2011
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Oliver Sander authored
Quaternion class to the Rotation class. Rotation axes and angles are a genuine rotation concept and don't really belong into a quaternion implementation. [[Imported from SVN: r8207]]
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- Nov 12, 2011
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Oliver Sander authored
It makes it difficult to be sure that an explicitly requested type is really handed over to every place. While we are at it: reverse the order of the template parameters. Now first comes the type, then the dimension. This is more like FieldVector and friends, and hence should be less confusing. [[Imported from SVN: r8148]]
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Oliver Sander authored
[[Imported from SVN: r8146]]
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- Nov 04, 2011
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Youett, Jonathan authored
[[Imported from SVN: r8115]]
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- Nov 03, 2011
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Youett, Jonathan authored
[[Imported from SVN: r8111]]
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Youett, Jonathan authored
[[Imported from SVN: r8110]]
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Youett, Jonathan authored
[[Imported from SVN: r8105]]
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Youett, Jonathan authored
[[Imported from SVN: r8104]]
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Youett, Jonathan authored
fix interpolation-bug when quaternions don't have the same sign. Thanks to Oliver Sander for the patch ;-) [[Imported from SVN: r8102]]
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Youett, Jonathan authored
[[Imported from SVN: r8101]]
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- Oct 27, 2011
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Youett, Jonathan authored
[[Imported from SVN: r8058]]
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- Oct 25, 2011
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Oliver Sander authored
[[Imported from SVN: r8034]]
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Youett, Jonathan authored
[[Imported from SVN: r8020]]
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- Oct 24, 2011
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Youett, Jonathan authored
[[Imported from SVN: r8010]]
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Youett, Jonathan authored
[[Imported from SVN: r8009]]
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Oliver Sander authored
[[Imported from SVN: r8005]]
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Youett, Jonathan authored
[[Imported from SVN: r8004]]
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Youett, Jonathan authored
[[Imported from SVN: r8003]]
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- Oct 21, 2011
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Youett, Jonathan authored
[[Imported from SVN: r7984]]
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- Oct 20, 2011
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Youett, Jonathan authored
add method to transform an embedded tangent vector into the corresponding SkewMatrix and use this method in the old tangentToSkew method [[Imported from SVN: r7971]]
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- Oct 19, 2011
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Oliver Sander authored
[[Imported from SVN: r7958]]
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Oliver Sander authored
[[Imported from SVN: r7956]]
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- Oct 18, 2011
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Youett, Jonathan authored
Add the cayley and inverse cayley mapping. By now these formulas use the matrix representation of a skew matrix/rotation which is not very pretty. I will replace it by a quaternion counterpart when I figured out how to do it properly [[Imported from SVN: r7943]]
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- Oct 17, 2011
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Youett, Jonathan authored
[[Imported from SVN: r7933]]
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Youett, Jonathan authored
[[Imported from SVN: r7932]]
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